Pantheon of the Realms

Greater Powers

NAME (pronunciation)

nickname or title(s)
Portfolio/Alignment
Power/Home Plane
Symbol
NOTES:

AURIL (AWE-rill)

Frostmaiden
Goddess of Cold/NE
Demipower/Pandemonium
Symbol:
A white snowflake painted on a grey diamond, long axis vertical.
NOTES: This demipower is portrayed as a beautiful blue-skinned maiden garbed in a mantle of white. Auril is connected to Talos. Her personal powers include double-strength cold spells such as ice storm, and Otiluke’s freezing sphere, and an icy breath (effect of cone of cold) that kills plants on contact (saving throw if applicable), and has the effect of a successful crystalbrittle spell on all metal it touches.

AZUTH (AH-Zooth)

High One
Patron of Magic Users/LN
Demipower/Arcadia
Symbol:
A Human Hand, forefinger pointing upward, outlined in a nimbus of blue fire.
NOTES: Azuth is portrayed as a powerful old man, unbent by age, wielding a staff. Azuth is venerated as the most powerful of mages, and has the powers of a 30th level magic-user and a 20th level cleric. In addition, Azuth may be able to discern the abilities of those weapons he is confronted with, and on touch may negate the effects of an item as a rod of cancellation.

BANE (BAIN)

Lord Bane, The Black Lord
God of Strife, Hatred, Tyranny/LE
Greater Power/Acheron
Symbol:
A black hand, open, with thumb and fingers aligned together(sometimes on a red field).
NOTES: Lord Bane is never seen, although there are tales of a freezing black-taloned hand and eyes of blazing fire. This being has both a powerful church in the Realms, and in addition has the support of the mages of Zhentil Keep (q.v.).

BESHABA (Beh-SHAH-ba)

Maid of Misfortune, Black Bess, Lady Doom
Goddess of Mischief, Misfortune, Ill Luck, Accidents (Treachery,Betrayal)/CE
Lesser Power/Abyss
Symbol: Black antlers on a red field
NOTES: The Maid of Misfortune appears as a beautiful white-haired
face, laughing hysterically. Ill fortune
falls on those who behold her. Often,
surefire plans go awry, stout weapons
or walls suddenly give way, and freak
accidents occur to man and beast
where Beshaba has been.
BHAAL (Beh-HAHL)
Lord of Murder
God of Death LE
Lesser Power Gehenna
Symbol: A circle of red blood-tears,
falling counterclockwise, about a
white skull.
NOTES: Bhaal strikes unerringly, his
dagger causing the area wounded to
wither He rarely appears to worshippers
or others, but is depicted by
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priests as a bloody, mutilated corpse
with a feral face and silent movements.
It is said that every murder done
strengthens Bhaal. While Myrkul recognized
as lord of the dead, Bhaal is lord
of death itself, the act of killing.
CHAUNTEA (Chawn-TEE-ah)
Great Mother
Goddess of Agriculture NG
Greater Power Elysium
Symbol: A budding flower encircled
by the sun, or a sheaf of golden
wheat.
NOTES: The Great Mother is the patron
of the farmers and gardeners, and her
hand is on every place where men seek
to grow. Chauntea is not a goddess
given to spectacle or pagent, but rather
to small acts of devotion, and her temples
are often small caverns and modest
chambers filled with greenery. Chauntea
is always at war with Auril and
Talos. The Earth Mother of Moonshae
may be a guise or aspect of Chauntea.
DENEIR (Deh-NEER)
Lord of All Glyphs & Images
God of Literature, Art NG
Demi-Power Beastlands
Symbol: A single lit candle, often with
a eye beneath.
NOTES: Deneir is allied with Oghma,
and is popularly depicted as an old,
balding sage with flaming white beard.
His priests tend to be scholarly in nature,
and ascribe most of the magical
tomes or hooks (Tome of Understanding,
Manual of Clear Thought, etc.) to
him.
ELDATH (EL-dath)
The Quiet One, Goddess of Singing
Water
Goddess of Waterfalls, Springs,
Streams, Pools, Stillness, Peace,
Quiet Places, Guardian of
Druid-Groves N
Demipower Prime Material Plane
Symbol: A waterfall plunging into a
still pool, or a circular disc of skyblue,
fringed with green ferns.
NOTES: Eldath has reputed among her
powers all enchantment/charm type
spells, including sympathy, empathy,
sleep, and silence 15’ radius. Allied with
and servant to Silvanus, Eldath is the
supreme pacifist. She guards all druids’
groves and when she is present in any
grove, that place becomes a sanctuary
where no blows land and no one feels
angry. The elven war-hero Telva is said
to have camped in such a grove and
never taken up arms again afterward.
Eldath appears as a beautiful woman
dressed in translucent greens.
GOND (Gond)
Wonderbringer
God of Blacksmiths, Artificers, crafts
and construction N
Lesser Power Concordant Opposition
Symbol: A toothed wheel of brass,
bronze, iron, or bone.
NOTES: Gond appears as a burly redhued
smith with a mighty hammer, and
has at his disposal a forge and anvil with
which he may hammer out the stuff of
stars. Those who venerate him are primarily
tinkers, alchemists, and builders,
but the island of Lantan (q.v.)
considers worship of Gond the state
religion, and nowhere else is the mania
for invention (or the success of such
inventions) so strong.
HELM (Hehlm)
He of the Unsleeping Eyes
God of Guardians LN
Lesser God Nirvana
Symbol: An open, staring eye, often
painted on a metal gauntlet.
NOTES: Helm is always vigilant, and
watchful. He is never surprised, and
anticipates most events by intelligence
and observation. He can never be borne
off his feet, rarely can he be tricked, and
he will never betray or neglect that
which he guards. In short, he is the ideal
of guardians, and is worshipped so that
some of his qualities will come to, or be
borne out in, the worshipper. Temples of
Gond tend to be located where some evil
or potential danger is afoot, such as in
Hluthvar, at the foot of Darkhold.
ILMATER (Ihl-MAY-ter)
God of Endurance, Suffering,
Martyrdom, Perseverance LG
Lesser Power Twin Paradises
Symbol: the Bloodstained Rack or
crossed hands bound at the wrist.
NOTES: This god appears as a broken
man, his hands smashed but still useful.
Ilmater is willing sufferer, the one who
takes the place of another. He has the
power to manifest himself in creatures
being tortured, relieving their pain, but
only if such creatures are of good alignment
and have not done anything to
deserve such treatment.
LATHANDER (Lah-THAN-der)
Morninglord
God of Spring, Dawn, Conception
Vitality, Eternal Youth, Renewal,
Self-Perfection, Beginnings NG
Greater Power Elysium
Symbol: A wooden disk of rosy pink
hue.
NOTES: Lathander Lord of Morning is
commander of creativity. Offerings are
made to him by those who worship other
powers upon the occasion of beginning a
new venture or forming an alliance or
company. Lathander’s presentation is
either as a rosy radiance or mist, or, in
earlier renditions, of a golden-skinned
male youth of great beauty. Its priests
where robes of pink or scarlet, the higher
ranks having them trimmed with ornate
ribbons of gold.
LEIRA (LAIR-ah)
Lady of the Mists
Goddess of Deception, Illusion CN
Demipower Limbo
Symbol: A triangular plaque, point
downward, painted in cloudy, swirling
greys.
NOTES: Leira is demigoddess of deception
and illusion, both natural and magic
a l . L e i r a ’ s t r u e a p p e a r a n c e i s
unknown; her priests worship at
horned altars whose upswept arms
frame nothing but air. Leira can be anything,
anywhere, that is not what it
seems. Few worship Leira outside the
ranks of illusionists, since few other
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types of characters see profit in misunderstanding
and deception though
many pay her homage to ward her off
or placate her before important decisions
and judgments are made. She is
seen a neutral rather than evil because
she represents the caprices of nature
and not deliberate deceit (that is the
province of Mask).
LLIIRA (LEER-ah)
Our Lady of Joy
Goddess of Joy, Carefree Feeling,
Contentment, Release,
Hospitality, Happiness, Dance,
Patron of Festivals CG
Demipower Arvandor
Symbol: Three stars of six points
each, colored orange, yellow, and
red.
NOTES: This goddess is allied to Milil
and Sune, and is invoked an offered to
at all joyous occasions. She is usually
depicted as a young, dancing, sensuous
lady, laughing and carefree. She cannot
abide violence and ill feeling, and an
unsheathed sword (save for in solemn
ceremony) any place is said to be
enough to drive her, or her favor away.
LOVIATAR (Low-vee-A-tar)
Maiden of Pain
Goddess of Pain, Hurt, Patron of
Torturers LE
Demipower Gehenna
Symbol: A black whip of nine strands
with barbed tips.
NOTES: Loviatar is the being of the Finnish
Pantheon in Legends & Lore, and she
appears in these realms as a pale maiden
dressed in white pleated armor, and her
dagger of ice is represented here as a slender
wand. Her abilities and attitudes are as
for the Finnish goddess of hurt.
MALAR (MAY-larr)
The Beastlord, The Stalker
God of Wild, Marauding Beasts,
Bloodlust, and Hunting CE
Demipower Tarterus
Symbol: A taloned, bestial claw
NOTES: Malar is related to Silvanus and
the other “nature” gods, and is said to
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be a black beast, covered with wet dripping
blood, and having the fangs and
clawed forelimbs of a great cat.
Hunters (both for game and in sport)
make offerings to him before setting
forth in the chase, and he is said to manifest
himself in berserkers, enraged
beasts, and in that type of frenzied
human killer that men deem “mad.”
Bhaal is overlord to those who view killing
as an art to be coldly perfected;
Malar is the patron of those who exult
in it endlessly, sensually; and is preferred
by adventurers over professional
warriors.
MASK (MAHSK)
Lord of Shadows
God of Thieves, Intrigue NE
Lesser Power Hades
Symbol: A black velvet mask
NOTES: Mask is the lord of shadows
and those actions which take place in
those shadows; he is the patron of the
thief and cutpurse, the sneak, the spy,
and the alleyway mugger. He appears as
a handsome youth dressed in colorful
jerkin and breeches, wearing a grey
cloak. The cloak allows Mask to fly,
become invisible, and when the hood is
placed up, appear as any other being in
an impervious illusion. The worshippers
of Mask tend to hold their services
in dimly lit vaults, and the worshippers
and priests all wear heavy garb and
masks.
MIELIKKI (My-LEE-kee)
Lady of the Forest
Goddess of Forests, Dryads, Patron
of Rangers NG
Lesser Power Prime Material
Symbol: The unicorn (or the white
star on a green leaf)
NOTES: Mielikki is allied with Silvanus,
and is the Finnish Power described in
the Legends & Lore book. In the
Realms, she appears as a young maiden
with leaves and moss of hair, garbed in
green and yellow. Her powers are as
described in the above-mentioned text,
MILIL (Meh-LILL)
God of Poetry, Eloquence, and
Song NG
Demipower Beastlands
Symbol: A silver harp
NOTES: Milil, allied to Oghma and Sune,
is held in special esteem by bards. He is
seen as a young, charismatic man or elf
with beautiful features and voice, but is
usually manifested as a haunting music
(particularly in clearings in the depths
of a wood), or a radiance about some
human bard or raconteur in the throes
of inspiration. He has been known to
provide sudden inspiration to his followers,
often in the form of a handy
means of escape or treasure buried in
the area.
MYRKUL (MERR-kool)
Lord of Bones, Old Lord Skull
God of the Dead, Wasting, Decay,
Corruption, Parasites, Old Age,
Dusk, Fall, Exhaustion NE
Greater Power Hades
Symbol: A skull or skeletal hand
NOTES: This god usually appears as a
cloaked, animated corpse—skeletal at
its head, becoming fleshed toward its
feet, which are gangrenous and rotting.
Myrkul is said to have a cold, malignant
intelligence and to speak in a high whisper
His supernatural servants are
known as “Deaths” (such as that which
appears as part of the deck of many
things, DMG, p.143). He can animate
and command the dead, but has no
power over undead above the level of
zombies and skeletons. Myrkul lives in
the Castle of Bones, located in a moonless
Land of Always Night (Hades).
MYSTRA (MISS-trah)
The Lady of Mysteries
Goddess of Magic LN
Greater Power Nirvana
Symbol: A blue-white star
NOTES: The goddess of magic is a manifestation
of the Cosmic Balance. which
appears to right great inequalities or
going-awry in the magical balance of
things. She appears as a source of light
akin to a prismatic will-o’-the-wisp, and
may use all spells at maximum level,
one defensive spell per round and one
offensive spell per round (only one spell
total per round if the spell used is wish,
time stop, gate, or alter reality). Mystra
is constantly shape changing as far as
an observer on any Prime Material
plane is concerned. She is said to have
given the first teachings that unlocked
the forces termed “magic” to the races
of the Prime Material plane (and, some
say, has forever after regretted the
deed.) Mystra was made lawful neutral
on the premise that magic is inherently
neutral and exhibits internal order and
laws. Many mages believe that Mystra
determines success in the creation of
new spells, potions, and magical items.
OGHMA (OGG-mah)
The Binder
God of Knowledge, Invention,
Patron of Bards N
Greater Power Concordant
Opposition
Symbol: A partially unrolled scroll
NOTES: Oghma of the Forgotten
Realms is the same beings as the Oghma
of the Celtic mythos in L&L, save for
the lack in the Forgotten Realms of
“true names” other than those provided
for in the spell of the same name.
Oghma appears in the realms as an old
burly man with a black beard streaked
with white, and carries a yarting of
white snowwood on a thong across his
back.
SELUNE (Seh-LOON-eh)
Our Lady of Silver
Goddess of the Moon, Stars,
Navigation CG
Lesser Power Gladsheim
Symbol: Circle of seven stars around
two feminine eyes.
NOTES: Revered by female
spell-casters, (and worshipped by few)
and by all who navigate or must work
at night Selune is continually either
growing to full glory or dying. Selune
is linked to Mystra; children born
under a full moon often exhibit
magical ability. Lycanthropes who
1 3
enjoy their condition (rare though they
may be) usually come to worship
Selune, for she governs their powers.
Selune has been said to aid devouut
worshippers of her Mystery of the
Night by sending aid to those lost by
trails of “moondust” (small motes of
light similar to dancing lights or will-o’-
the-wisps,) which produce moonlight
where none would otherwise be. The
“night-stalk,” or solitary moonlit walk, is
the occasion and ritual of worship to,
and communion with, Selune. Clerics of
Selune seek and prize “drops fallen
from the moon,” the offerings of the
goddess, for with this precious substance
they can make many potions and
unguents. These are considered to
come from the “tears of Selune,” the
shards that follow the Realm’s major
satellite in its path. Whether the moon
is named for the goddess or vice-versa
is unknown. Selune appears as a duskyhued
maiden with wide, radiant eyes
and a long-tressed mane of white.
SHAR (Shahr)
Mistress of the Night, the Lady of Loss
Goddess of Darkness, Night, Loss,
Forgetfulness NE
Greater Power Hades
Symbol: Circle of black with a border
of deep purple.
NOTES: This goddess is said to be darkly
beautiful. She is often worshipped by
those made bitter by loss of a loved one,
for in her dark embrace all forget, and
although they forever feel loss, they
become used to such pain until they
consider it the usual and natural state
of existence. Shar battles continually
with Selune, slaying her often (i.e. every
new moon), and is worshipped (or
paid lip service by) all surface-dwelling
beings who dislike light. Those who
make or take disguises worship Leira,
but those who seek only to hide or bury
someything pay homage to Shar. Shar
appears as a raven-haired beauty
dressed in black.
SILVANUS (Sihl-VANN-us)
Oak-Father
God of Nature, Patron of Druids N
Greater Power Concordant
Opposition
Symbol: An oak leaf or wooden staff
NOTES: Silvanus is as described in Legends
& Lore under the Celtic Mythos.
Silvanus appears as a long-limbed man
in his suit of leaf-armor, wielding a
great wooden mallet. His priests number
both clerics and druids, dependent
on the location in the Realms.
SUNE (SUE-nee)
Firehair
Goddess of Love, Beauty, Charisma,
Passion W
Greater Goddess Arvandor
Symbol: A beautiful fire-haired maiden
NOTES: Sune is the fairest of the gods,
the most radiant of creatures, and is
rendered as the beautiful woman in all
the Known Worlds, a stunning redhead
of incredible charms. She dwells in
Arvandor and shares with the Elven
goddess Hanali Celanil the waters of the
Evergold, Sune Firehair will, to those
who merit her praise, provide a
charisma-raising draught to faithful followers.
Sune’s followers tend to be
enamored of physical beauty and rather
vain, but their temples, in particular
the large complexes such as found in
Waterdeep, are among the most splendid
in the Realms.
TALONA (Tah-LOW-nah)
Lady of Poison, Mistress of Disease
Goddess of Disease, Poisoning CE
Demipower Tarterus
Symbol: Three teardrops in a triangle,
apex upwards.
NOTES: Talona appears as a blackened
and weathered crone with a scarred
face. In ancient texts in the Realms her
name is Kiputytto, and it is likely that
the Finnish deity and this native of the
Forgotten Realms are one in the same.
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TALOS (TAH-los)
The Destroyer; The Raging One
God of Storms, Destruction CE
Greater Power Pandemonium
Symbol: Three lightning bolts radiating
outward.
NOTES: Talos is a most fickle and vengeful
god, like the forces that he is
entrusted with beneath his pantheon.
He is rendered as a broad-shouldered,
bearded young man with a single good
eye, carrying a bundle across his back.
In this bundle Talos carries staves made
of the first iron forged in the Realms, of
the first silver smelted, of the first tree
planted and grown by man, and others.
With these staves he raises the winds,
cleaves the earth, rends the sky, and
wrecks his havoc. His followers are as
vulnerable as any others in his path, but
they hope that by their supplication, his
fury may pass over them and strike
someone else, in particular followers of
Chauntea. In the southern lands, Talos
is known as Bhaelros, and his symbol is
a white bolt erupting on a field of crimson.
TEMPUS (TEM-pos)
The Lord of Battles, Foehammer
God of War CN
Greater Power Limbo
Symbol: Blazing sword on blood-red
field.
NOTES: The Lord of Battles is venerated
by all alignments and all causes in
conflict. He appears as a 12-foot-tall
human giant in battered and bloodied
armor, his face hidden by a massive war
helm. His shoulders and legs are bare
and crossed with wounds, and he is
always bleeding, though never tiring.
Tempus is called upon before the evening
of battle, to enhance the skills of
one side and curse another. Tempus has
been known to manifest to one side or
the other in battle to indicate his favor.
Most often he is seen standing with one
foot on a white mare, Veiros, and the
other on a black stallion, Deiros. If seen
riding the mare, favor in battle is indicated,
while riding the stallion foretells
defeat. The priests of Tempus wear battered
armor, but in larger temple complexes
wear skull caps made of steel.
TORM (torm)
Torm The True, The Foolish, or The
Brave
God of Duty, Loyalty, Obedience,
Those who face danger to
further the cause of good LG
Demigod Prime Material
Symbol: A metal gauntlet
NOTES: Torm is the god of those who
have served most faithfully, and sought
to protect others. Torm was the most
faithful of warriors, renowned for
obeying all the commands of his king
regardless of personal danger. He
remains a great fighter, serving as the
war-arm of Tyr. Many cavaliers, paladins,
and other groups dedicated to a
code of arms or protection cite Torm.
TYMORA (Tie-MORE-ah)
Lady Luck
Goddess of Good Fortune, Luck,
Victory, Skill, Patron of
Adventurers and Warriors CG
Lesser Power Arvandor
Symbol: Featureless disk of silver
NOTES: Lady Luck is fickle, and not
great in power; she helps those who
help themselves. She appears as a shorthaired,
boyish woman with a crafty
look, and areas with large halfling populations,
as a halfling. Tymora may best
an opponent in any single contest per
day, and in addition will always make
her saving throw. Her clerics often
wear her symbol (the silver disk), and
often find her favor bestowed upon
them in times of great need. Skill and
innovation are rewarded by her with
good luck, wherefore many adventurers
pay her homage.
TYR (teer)
Grimjaws, the Even-Handed
God of Justice LG
Greater God Seven Heavens
Symbol: Set of balanced scales, resting
on the head of a war hammer.
NOTES: Tyr’s is a new faith, appearing
in the Forgotten Realms within the past
15
thousand years. His title as the “evenhanded
” refers to his position as a god
of justice, and is a grim joke considering
that the appearances of Tyr show him
as missing his right hand. Tyr is likely
the being of the same name found in the
Norse Mythos. Though no other
Powers of that realm are present, and
Tyr is portrayed as a god of justice only
and not war.
UMBERLEE (Um-ber-LEE)
The Bitch Queen
Goddess of Oceans, Waves and
Winds at Sea, Currents CE
Lesser Power Abyss
Symbol: A forked, blue-green wave,
curling in breakers to both left and
right, painted on a black background
streaked with white.
NOTES: This goddess contests the fate
of ships at sea eternally with Selune,
causing the wicked currents that
imperil shipping on the Sword Coasts.
Umberlee commands the wind over the
open sea, but prefers to use the waves
as her weapons, striking opponents
with 60 feet waves, drowning the
unprotected. She is rarely seen, preferring
to set currents and winds in
motion for afar, or send forth great
sharks to engulf swimmers to shipwrecked
sailors. Her title has been
bestowed upon her by the pirates, voyagers,
and traders who have suffered
under her rule, but tends to be used
most often when these individuals are
on dry land, and then in hushed voices.
WAUKEEN (Wau-KEEN)
Liberty’s Maiden, Merchantsfriend
Goddess of Trade, Money N
Lesser Power Concordant Opposition
Symbol: A woman’s full face or profile
within a circle of gold.
NOTES: A relatively recent goddess, no
older in her worship than that of Tyr,
but quite favorite with the merchantclass
and traders, who rever her, if not
in hopes of her kindness, than in hopes
they will be elsewhere when be brings
financial ruin upon the unwary. She is
portrayed as a richly garbed blonde
woman with a pair of large golden lions
at her feet.
Elemental Lords
The symbols of the elemental lords are
usually some manifestation of their element,
but vary from faith to faith.
GRUMBAR (GRUUM-bar)
Gnarly One, King of the Land Below the
Roots, Boss of the Earth Elementals
God of Elemental Earth N
Lesser Power Plane of Earth
KOSSUTH (Koh-SOOTH)
The Lord of Flames, The Firelord,
Tyrant among Fire Elementals
God of Elemental Fire N
Lesser Power Plane of Fire
AKADI (Ah-KAHD-dee)
The Lady of Air, Lady of the Winds,
Queen of Air Elementals
Goddess of Elemental Air N
Lesser Power Plane of Air
ISTISHIA (Iss-TISH-ee-ah)
The Water Lord, God-king of Water Elementals
God of Elemental Water N
Lesser Power Plane of Water
NOTES: The Elemental Lords are
uncaring, inhuman beings from the
Inner Planes, the most powerful of
their elemental types. Unlike the other
Great Powers, they care little for
humanity or worshippers, and provide
their favors most unwillingly, or only if
they may benefit themselves. Men
often appeal to an elemental power to
offset the rage of an evil deity, such as
beseeching Istishia to placate Umberlee.
There are a number of different symbols
of the Faiths of Elemental Lords
across Faerun, and not all of them agree
in symbols, alignment, services, or
organization. The Red Wizards of Thay
are said to venerate Kossuth the Fire
Tyrant, but have a number of different
sects, each fanatically believing that
their group is the well-favored of this
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uncaring being.
The Beast Cults
Similar to and more varied than the
sects of the Elemental Lords, the Beast
Cults are wild faiths, attracting the worship
of savages, nomads, evil humanoids,
and those removed from the
normal circles of the world. They are as
varied as the beasts of the fields, and
vary in alignment from Nobanion, the
good and lawful lion-god of the
Guthmere Woods, to evil cults of Lolth
among the dark elves and the Dragon
Cult among those evil mages beyond
Thar.
Major Non-Human Gods
Men are not the only creatures with
gods; the elves, dwarves, gnomes, halflings,
orcs, and other creatures venerate
their own Powers greater and
lesser. The Gods of the elves, dwarves,
gnomes, halflings, and orcs are defined
in Unearthed Arcana, appendix S, and
Legends & Lore, under Nonhuman deities.
They are summarized below.
DWARVES:
Moradin (Soulforger, Ruler of Dwarven
Gods)
Clanggedin (Father of Battle)
Dumathoin (Keeper of Secrets
Under the Mountain)
Abbathor (Master of Greed)
Vergadain (God of Wealth and Luck)
Berronar (Mother of Safety, Truth,
and Home)
ELVES:
Corellon Larethian (Ruler of All
Elves)
Rillifane Rallathil (Chief God of Wild
Elves)
Aerdrie Faenya (Goddess of Air and
Weather)
Erevan Ilesere (God of Mischief and
Change)
Solonar Thelandira (God of Archery
and Hunting)
Hannali Celanil (Goddess of Romantic
Love and Beauty)
Labelas Enoreth (God of Longevity)
HALFLINGS:
Yondalla (Provider and Protector)
Sheela Peryroyal (The Wise)
Arvoreen (The Defender)
Cyrrollalee (The Faithful)
Bandobaris (The Master of Stealth)
GNOMES:
Garl Glittergold (Leader of the Gods)
Baervan Wildwanderer (The Forest
Gnome)
Alliance among the gods
Urdlen (The Crawler Below)
Segojan Earthcaller (God of Earth
and Nature)
Flandal Steelskin (The Forger)
ORCS (and some other goblinoids)
Gruumsh (He-who-never-sleeps)
Bahgtru (Son of Gruumsh)
Shargaas (Night Lord)
Ilneval (Gruumsh’s Lieutenant)
Yurtus (The White-Handed)
Luthic (Cave Mother)
Other Gods of the Realms
There are many gods worshipped in
the Realms, those listed above being the
most popular. Many are either worshipped
by very few, or in only particular
areas, or largely forgotten and not
worshipped at all. These additional
gods include the following.
l Valkur the Mighty (CG), whom
northern sailors invoke to intercede
against Talos with favorable
winds.
l Siamorphe, a Lawful Neutral deity
worshipped by a few in Waterdeep,
who represents the rightful
rule of nobility over the bulk of
mankind provided that nobility
keeps themselves fit for the task
and responsibilities of rule.
l Gwaeron Windstrom, the NG demigod
who serves Mielikki as the
master of tracking and interpreting
woodland signs, and is worshipped
by rangers in the North.
Windstrom is tall and physically
impressive, with a white beard that
constantly whips about in the
wind, and long white hair. He can
track infallibly through any conditions,
in or on any terrain.
l Sharess, a CG aspect of Shar worshipped
in Calimshan, Waterdeep,
and by idle rich or decadents all
over the Realms. Sharess is a goddess
of lust, free love, and sensual
fulfillment, and is worshipped in
prolonged fests with scented
baths, music, good food, dancing,
and other gratifications. Her symbol
is a image or representation of
female lips, carved traditionally
from amber or ruby, and worn at
wrist and ankle on thin gold
chains.
l Hoar, the Doombringer, who is the
LN demigod of revenge and retribution,
and is worshipped in the
Inner Sea lands as Assuran of the
Three Thunders (three deep rolls
of thunder are his sign). An act of
natural justice, such as murderer
being killed accidentally just after
the murder is committed, (particularly
if the accident, e.g. slipping,
was initiated by the murderer him
or herself), is referred to as “the
Hand of Hoar.”
l Earthmother, called only “the goddess
” on the Moonshae Isles, who
may or may not be an aspect of
Chauntea. This lesser power is venerated
only on the Moonshae
islands, and her clerics are all
druids.
l Iyachtu Xvim (EE-yak-too Zeh-VIM)
is called “the Godson” and the son
of Bane, and serves as Bane’s
instrument in the Realms, directly
carrying out his “father’s” will. A
Demi-Power, Iyachtu Xvim has few
followers, and appears as a gaunt,
unclothed man with scaley brown
skin, wielding a large scimitar.
l Moander, a dark and forgotten god
of the Realms, whose main temple
was in what is now ruined Yulash,
and whose faith died years before
the erection of the Standing Stone
and the coming of the Dalesmen.
His/Her/Its symbol was an open
palm with a mouth set in its center.
17
Beings from other planes of existence
often come to the Realms, and may well
worship other gods, and so small temples
and shrines to such may also be
found in the Realms. There is a small
measure of tolerance for them, as the
new cult in one generation may be a
major faith in the next, as was the case
of Tyr.
Organized pantheons such as those of
the Greek and Norse cultures do not
exist in the Forgotten Realms, though
there are some natural alliances and
factions among the gods. These factions
among the human gods are as follows.
Mielikki and Eldath serve Silvanus,
and their priests (if such individuals value
their deity’s favor above mortal feeling
an conflicts) work together to
further common goals.
Torm and Ilmater serve Tyr and worshippers
and priests do the will of this
Triad willingly. In certain situations
Torm and Helm will work together.
Oghma is served by Gond on one
hand, and by Milil and Deneir on the
other. Milil often works directly with
Lliira.
Talos is served by Auril, Umberlee,
and Malar. All three are known collectively
as “The Gods of Fury.”
Chauntea and Lathander work
together, and often go so in alliance
with Silvanus and his allied gods against
The Gods of Fury.
Lliira and Selune serve Sune Firehair.
Azuth serves Mystra, and Mystra and
Selune have some mysterious connection.
Mystra often works with Oghma
and his gods.
Loviatar, Talona, and Malar serve
Bane through Bhaal, although Loviatar
and Talona are rivals. Bhaal and Myrkul
have an unbreakable symbiotic alliance,
as one delivers the dead to the
other. Shar is allied with Myrkul. All of
these beings are collectively known as
“the Dark Gods.”
Many of the Powers present in the
Forgotten Realms are from the Celtic
and Finnish mythos, indicating portals
or gates leading from this plane to their
locations in the Outer Planes. The
Olympian pantheon is unknown, and
the Outer Plane of Olympus is known in
the Forgotten Realms by its elvish
name, Arvandor. Sune Firehair, however,
sounds suspiciously like Athena of
the Greeks, and may be the same
Power. Tyr is of the Norse Pantheon,
yet no other Norse Powers are present
in the Realms, indicating that either this
god of justice has not informed his fellows
of the Realms, or they as a pantheon
have chosen to stay away from this
Plane.
There are those in the realms who
reject the power of these self-claimed
“deities,” or choose to follow none of
these gods as their own. The failure of
the sky to fall upon the heads of these
individuals indicates this is as good a
course as pledging one’s allegiance to a
faith or deity.

Pantheon of the Realms

The Shackled City of Chult Nerdmaster